Alternate Reality Games: Gamification for PerformanceWhile formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in forma |
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Alternate Reality Games: Gamification for Performance Charles Palmer,Andy Petroski Ingen förhandsgranskning - 2016 |
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Achievers activities Alternate Reality Game ARG experience ARG players ARG Profiles ARG story ARG’s augmented reality backstory badges Bartle Bartle Test beat sheet Black Watchmen Bloom’s taxonomy challenges Chapter ciphers clues collaboration communication create creative document Eating the Building entertainment Explorers Facebook Figure Find the Future game design game mechanics game world game-masters game’s gameplay gamification Geocaching goals Harrisburg University hero’s journey identify immersive learning impact innovation instructional design leaderboards learners live messages MMORPG mobile device motivation multiplayer classroom multiple non-player characters NPCs opportunities participation passive performance improvement phase physical platforms player interactions player types preproduction production puppet-master puzzles QR codes rabbit hole Robots Are Eating role scavenger hunt serious games simulation skills slow-scan television social learning social media story and game story and gameplay story elements storyline target audience transmedia transmedia storytelling World of Warcraft
