Computer Graphics and Geometric ModellingPossibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs. |
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Índice
| 3 | |
| 22 | |
| 69 | |
Transformations and the Graphics Pipeline | 111 |
Approaches to Geometric Modeling | 156 |
Basic Geometric Modeling Tools | 227 |
Visible Surface Algorithms | 264 |
Color | 294 |
Intrinsic Geometric Modeling | 684 |
More on Special Computer Graphics Topics | 695 |
Interval Analysis | 726 |
The Finite Element Method | 745 |
Quaternions | 755 |
Digital Image Processing Topics | 767 |
Chaos and Fractals | 797 |
Notation | 815 |
Illumination and Shading | 308 |
Rendering Techniques | 337 |
Curves in Computer Graphics | 373 |
Surfaces in Computer Graphics | 472 |
Intersection Algorithms | 537 |
Global Geometric Modeling Topics | 582 |
Local Geometric Modeling Topics | 649 |
IGES | 822 |
Bibliography | 835 |
Color | 837 |
Intersection Algorithms | 850 |
Index | 867 |
Bibliographic Index | 896 |
Outras edições - Ver tudo
Computer Graphics and Geometric Modelling: Mathematics Max K. Agoston Pré-visualização limitada - 2005 |
Computer Graphics and Geometric Modelling: Implementation & Algorithms Max K. Agoston Pré-visualização limitada - 2005 |
Computer Graphics and Geometric Modelling: Mathematics Max K. Agoston Pré-visualização limitada - 2005 |
Palavras e frases frequentes
actual algorithm applied approach approximation assume B-spline basic begin Bezier blending boundary bounding called chapter circle clipping color compute consider contain continuous control points coordinates corresponding curvature curve data structure defined Definition described determine direction discussion distance domain edge equation example face fact Figure Finally formula function geometric give given graphics important integer interpolation intersection interval involves knots light linear look mathematics means method modeling move normal Note objects operations parameter parameterization patches pixel plane points polygon problem produce projection properties rectangle references region rendering represent representation respectively scan Section segment shape shows simple solution solve space specified spline starting Step structure subdivision surface tangent Theorem tion transform triangulation values vector vertex vertices window
Passagens conhecidas
Página 321 - The index of refraction n^ of a medium is the ratio of the speed of light in a vacuum to the speed of light in the medium, n^ = C/Cm.
Página 760 - The function f is bounded and of bounded variation if and only if it can be expressed as the difference of two bounded increasing functions.
Página 7 - Words separated at the end of a line to the beginning of the next line are counted as one word. c. Numbers are counted as words; eg, in "January 3, 1940...
Página 826 - Combining algebraic rigor with geometric robustness for the detection and calculation of conic sections in the intersection of two natural quadric surfaces.
