Handbook of Digital Games

Framsida
Marios C. Angelides, Harry Agius
John Wiley & Sons, 19 feb. 2014 - 784 sidor
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
 

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Innehåll

Introduction
Toward the Adaptive Generation of Bespoke
Automatic Narratives in MMORPGs
Collision Detection with Navigation Meshes
Mass Population Plausible and Practical Crowd
Synchronization in Multiplayer Online Games
Exchanging Social Information in Online Social
Collaboration through Gaming
Video Games Machinima and Classic
Video Games in Educational Settings
RetroComputing Community Sites and
From the Deceptively Simple to
Procedural Content Generation
Task Deployment in Three Types of Game
Social Ontology of Digital Games
Gaming with Purpose Heuristic

AI for General Strategy Game Playing
Immersion in Digital Games Review
Know Thy Player An Integrated Model
Acknowledgments
At the Core of Player Experience
Empirical Game Aesthetics
Mobile Game Play and Everyday Life
Beyond Stereotypes of Gender and Gaming
ContentGeneration in a Collaborative Browser
RatedAfor Advertising A Critical Reflection
Designing Interactive Tangible Games
Artisanal Local Networks Game Work
Index
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Om författaren (2014)

MARIOS C. ANGELIDES, PhD, is a Professor of Computing in the School of Engineering and Design at Brunel University, UK, a Chartered Fellow of the British Computer Society, and a Chartered Engineer. He holds a BSc and a PhD, both from the London School of Economics (LSE).

HARRY AGIUS, PhD, is a Senior Lecturer in Computing in the School of Engineering and Design at Brunel University, UK, and a Fellow of the British Computer Society. He holds a BSc in Computing and Information Systems, an MSc in Analysis, Design and Management of Information Systems, and a PhD in Multimedia Systems, all from the London School of Economics (LSE).

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