Handbook of Digital GamesThis book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume. |
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Innehåll
Synchronization in Multiplayer Online Games | |
Exchanging Social Information in Online Social | |
Collaboration through Gaming | |
Video Games Machinima and Classic | |
Video Games in Educational Settings | |
RetroComputing Community Sites and | |
From the Deceptively Simple to | |
Procedural Content Generation | |
Task Deployment in Three Types of Game | |
Social Ontology of Digital Games | |
Gaming with Purpose Heuristic | |
AI for General Strategy Game Playing | |
Immersion in Digital Games Review | |
Know Thy Player An Integrated Model | |
Acknowledgments | |
At the Core of Player Experience | |
Empirical Game Aesthetics | |
Mobile Game Play and Everyday Life | |
Beyond Stereotypes of Gender and Gaming | |
ContentGeneration in a Collaborative Browser | |
RatedAfor Advertising A Critical Reflection | |
Designing Interactive Tangible Games | |
Artisanal Local Networks Game Work | |
Index | |
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