Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments: 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Del 2This two-volume set LNCS 11592 and 11593 constitutes the refereed proceedings of the 5th International Conference on Human Aspects of IT for the Aged Population, ITAP 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 86 papers presented in these two volumes are organized in topical sections named: Design with and for the Elderly, Aging and Technology Acceptance, Aging and the User Experience, Elderly-Specific Web Design, Aging and Social Media, Games and Exergames for the Elderly, Ambient Assisted Living, Aging, Motion, Cognition, Emotion and Learning. |
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| 20 | |
| 33 | |
| 46 | |
| 65 | |
| 77 | |
| 87 | |
| 97 | |
Human Interaction in the IoT Era | 314 |
A Fingerprinting Trilateration Method FTM for Indoor Positioning and Its Performance | 326 |
Gifts and Parasites | 336 |
Design and Implementation of AgeFriendly Activity for Supporting Elderlys Daily Life by IoT | 353 |
A Cooking Support System for Seasoning with Smart Cruet | 369 |
Assistive Technology for Active and Independent Aging | 383 |
Life Transitions and Digital Domestic Practices in Later Life | 393 |
The Oldest Olds Perceptions of Social Robots | 405 |
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| 122 | |
| 125 | |
| 135 | |
Study on Baby Toy DesignFrom the Perspective of AudioVisual Human Factors | 155 |
Can It Enhance Social Connectedness? | 167 |
The Gamer Types of Seniors and Gamification Strategies Toward Physical Activity | 177 |
The Experience of Selfdisclosure in Intergenerational Gaming | 189 |
A Social Interaction Study Case | 204 |
A Review and Reflection of Available Technologies | 216 |
A Qualitative Study Exploring User Requirements | 232 |
Introducing the GameAgeism and AgeGameism Phenomena | 245 |
A Qualitative Study | 256 |
Impact of Intergenerational Play on Young Peoples Perceptions Towards Old Adults | 267 |
The Effect of Familiarity on Older Adults Engagement in Exergames | 277 |
Ambient Assisted Living | 289 |
An Interaction Design Research on Developing Assistive Technologies for Elderly People | 290 |
Building a Framework Around Types and Levels of Autonomy | 305 |
Objective Approaches on Urban Soundscape Perception in Night Market Pedestrian Street | 416 |
The Penguin On the Boundary Between Pet and Machine An Ecological Perspective on the Design of Assistive Robots for Elderly Care | 425 |
Interactive Drinking Gadget for the Elderly and Alzheimer Patients | 444 |
Development and Comparison of Customized VoiceAssistant Systems for Independent Living Older Adults | 464 |
Interaction Design in the Active and Assistive Living Field of Practice | 480 |
Aging Motion Cognition Emotion and Learning | 493 |
A Case Study Based on SHARE Data | 495 |
The Use of Interactive Tables in Promoting Wellbeing in Specific User Groups | 506 |
The Golden Age of Silver Workers? | 520 |
Effect of Gamification of Exercise Therapy on Elderlys Anxiety Emotion | 533 |
Analyzing Cognitive Flexibility in Older Adults Through Playing with Robotic Cubes | 545 |
Is the Eye Movement Pattern the Same? The Difference Between Automated Driving and Manual Driving | 554 |
Augmented Walking Suit for Elderly Farmers in Agricultural Environment | 564 |
Integration of Augmented Reality with Pressing Evaluation and Training System for Finger Force Training | 575 |
A Field Study | 588 |
Predicting Daily Physical Activity Level for Older Adults Using Wearable Activity Trackers | 602 |
Author Index | 615 |
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Human Aspects of IT for the Aged Population. Social Media, Games and ..., Del 2 Jia Zhou,Gavriel Salvendy Ingen förhandsgranskning - 2019 |
