Rules of Play: Game Design Fundamentals

Capa

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.

Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

 

Opinião das pessoas - Escrever uma crítica

Classificações dos utilizadores

5 estrelas
5
4 estrelas
1
3 estrelas
1
2 estrelas
2
1 estrela
1

LibraryThing Review

Procura do Utilizador  - timothy.greig - LibraryThing

I'd consider this essential reading for any game designer! Ler crítica na íntegra

Índice

III
9
IV
15
V
31
VI
43
VII
49
VIII
51
IX
51
X
51
XXVI
51
XXVII
75
XXVIII
81
XXIX
XXX
XXXI
XXXII
XXXIII

XI
51
XII
51
XIII
51
XIV
51
XV
51
XVI
51
XVII
51
XVIII
51
XIX
51
XX
51
XXI
51
XXII
51
XXIII
51
XXIV
51
XXV
51
XXXIV
XXXV
XXXVI
XXXVII
XXXVIII
XXXIX
XL
XLI
XLII
XLIII
XLIV
XLV
XLVI
XLVII
Direitos de autor

Palavras e frases frequentes

Passagens conhecidas

Página 51 - ... not serious,” but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it.
Página 51 - The player who trespasses against the rules or ignores them is a "spoil-sport". The spoil-sport is not the same as the false player, the cheat; for the latter pretends to be playing the game and, on the face of it, still acknowledges the magic circle. It is curious to note how much more lenient society is to the cheat than to the spoil-sport. This is because the spoil-sport shatters the play-world itself. By withdrawing from the game he reveals the relativity and fragility of the play-world in which...
Página 51 - The word information, in this theory, is used in a special sense that must not be confused with its ordinary usage. In particular, information must not be confused with meaning.

Acerca do autor (2004)

Katie Salen is Professor of Design and Technology at Parsons the New School for Design. She isthe coauthor of Rules of Play: Game Design Fundamentals and coeditor ofThe Game Design Reader: A Rules of Play Anthology and The Ecology ofGames: Connecting Youth, Media and Learning, all published by the MIT Press. She is alsoExecutive Director of Institute of Play, a design-led games and learning nonprofit.

Katie Salen Tekinbas is Professor in the School of Computing and Digital Media at DePaul University and Chief Designer and Researcher at Institute of Play.

Eric Zimmerman is a game designer, game design theorist, and co-founder and CEO of gameLab. He has taught at universities including MIT, the University of Texas, Parsons School of Design, New York University, Rhode Island School of Design, and the School of Visual Arts.

Informação bibliográfica