Virtual Art: From Illusion to Immersion

Capa
MIT Press, 17/09/2004 - 430 páginas
An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art.

Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype.

Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art.

His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.

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Índice

Introduction
2
The Science of the Image
11
Gaudenzio Ferrari
41
The Birth of
52
Construction and Function of the Panorama
58
The Role of Economics in the International Expansion
65
Obedience
90
Intermedia Stages of Virtual Reality in
140
Telepresence Now
271
Subhistory of Telepresence
278
Contents
285
Christa Sommerer and Laurent
297
The Evolution of Images
304
ALifes Subhistory
320
Transgenic Art
326
REFERENCES
352

Osmose
193
Aesthetic Distance
202
Dialogue with
213

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Referências a este livro

How Images Think
Ron Burnett
Pré-visualização limitada - 2005
A Theory of Adaptation
Linda Hutcheon
Pré-visualização indisponível - 2006
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Acerca do autor (2004)

Oliver Grau is Professor for Image Science and Dean of the Department for Cultural Studies at Danube University. He is the author of Virtual Art: From Illusion to Immersion (2003) and editor of MediaArtHistories (2007), both published by the MIT Press.

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