Historia Ludens: The Playing Historian

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Alexander von Lünen, Katherine J. Lewis, Benjamin Litherland, Pat Cullum
Routledge, Aug 30, 2019 - History - 318 pages
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This book aims to further a debate about aspects of "playing" and "gaming" in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using "play" as a paradigm for novel approaches into historical scholarship. "Playing" and "gaming" are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike.


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List of Figures
Designing and Using Digital Games as Historical Learning Contexts
Using Video Games and Medievalism to Teach
Could Immersive Games Enhance
Play as a Technique for History in Higher Education
The Heritage Game
Respawning the Past
Video Games and the Middle Ages
History Fandom and Online Game Communities
The Darklands Game Immersiveness and Fan Fiction
Arnold Hendrick on Darklands
Historicity and Video Gaming
Imaginations of the Holocaust
List of Contributors

Modding for Ethnic Violence and Nazi Fetishism

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About the author (2019)

Alexander von Lünen is Senior Lecturer in Digital Humanities at the University of Huddersfield, UK.

Katherine J. Lewis is Senior Lecturer in Medieval History at the University of Huddersfield, UK.

Benjamin Litherland is Senior Lecturer in Journalism and Media Studies at the University of Huddersfield, UK.

Pat Cullum is School Student Experience Co-ordinator for the School of Music, Humanities and Media at the University of Huddersfield, UK.

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