Creativity, Technology, and Learning: Theory for Classroom Practice

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Routledge, 17 de fev. de 2017 - 212 páginas

Creativity, Technology, and Learning provides a comprehensive introduction to theories and research on creativity in education and, in particular, to the role of digital-learning technologies in enabling creativity across classroom learning environments. Topical coverage includes play, constructionism, multimodal learning and project-/problem-based learning. Creativity is uniquely positioned throughout the book as an integral component of the educational process and also as a foundational aspect of self-actualization, thriving communities, and humane societies.

Through in-depth, empirically based discussions of the philosophical, curricular and pedagogical elements of creativity, Sullivan demonstrates how creativity can be fostered across the curriculum through the use of digital-learning technologies in design, personal expression and problem-solving activities.

 

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Acknowledgments
1974
Theoretical Foundations of Creativity and Play
1982
The Role of Play in Learning and Creativity
1969
Pedagogies for Enabling Creativity
1986
ProjectBased Learning
Multimodal Learning
Creativity Across the Curriculum
Creativity as Design
Creativity as Problem Solving
Creativity as Expression
The Whole Child in the Age of Globalization
Index
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Sobre o autor (2017)

Florence R. Sullivan is Associate Professor of Learning Technology at the University of Massachusetts, Amherst (U.S.).

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