UIST: Proceedings of the ACM Symposium on User Interface Software and Technology, Volume 14,Parte 2001Association for Computing Machinery, 2001 |
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Página 102
... annotations placed in or near the projections of the objects to which they refer , yet avoid blocking the user's view of other objects . In the real world , we may view a static annotated map , holding it so as to complement our view of ...
... annotations placed in or near the projections of the objects to which they refer , yet avoid blocking the user's view of other objects . In the real world , we may view a static annotated map , holding it so as to complement our view of ...
Página 103
... annotations are placed automatically by our view- management component , personalized for the individual view that a meeting participant has onto the otherwise shared graphical scene . The personalized annotations appear as local ...
... annotations are placed automatically by our view- management component , personalized for the individual view that a meeting participant has onto the otherwise shared graphical scene . The personalized annotations appear as local ...
Página 108
... annotations that contain additional material that annotates an object , such as images and textual descriptions ... annotations is positioned within the smallest empty space rectangle that is closest to the object being annotated ...
... annotations that contain additional material that annotates an object , such as images and textual descriptions ... annotations is positioned within the smallest empty space rectangle that is closest to the object being annotated ...
Índice
Dynamic Coupling of Displays | 11 |
Off the Wall | 21 |
Information Visualization | 40 |
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ACM Press annotations applications aspect ratio audio augmented reality bargrams browser browsing button changes CHI Letters client components Computer Graphics constraint solver context copies create desktop devices display documents drawings entry environment error error function evaluation example EZChooser Figure focus function genetic algorithm geometric gesture graph layout Graphics haptic images implemented information architecture input keystroke KSPC label Letter Wise LetterWise linear lines M-Links matches method module montages mouse multiple Multitap navigation objects operations optimization outlier finding outlier highlighting parameters pattern phidgets PhotoMesa physical position present problem Proc Proceedings projection prototype rectangles region representation screen selection sensor session signal simplicial complex solutions space straints task Technology template tool treemap treemap algorithm tuple space Ubiquitous Computing user interface user's vector virtual visual whiteboard window words XWeb zoom