UIST: Proceedings of the ACM Symposium on User Interface Software and Technology, Volume 6,Parte 1993Association for Computing Machinery, 1993 |
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... algorithms . The first general - purpose algorithm animation systems in the early 1980's used monochrome displays . Systems such as BALSA [ 3 ] were constrained by a lack of computational power for real - time two - dimensional graphics ...
... algorithms . The first general - purpose algorithm animation systems in the early 1980's used monochrome displays . Systems such as BALSA [ 3 ] were constrained by a lack of computational power for real - time two - dimensional graphics ...
Página 95
... Algorithms differ in their choice of which edge to examine next . A 3D view of one such algorithm is shown in Fig . 1. The graph is drawn in the xy plane , with a green column above the node in the z dimension . The column represents ...
... Algorithms differ in their choice of which edge to examine next . A 3D view of one such algorithm is shown in Fig . 1. The graph is drawn in the xy plane , with a green column above the node in the z dimension . The column represents ...
Página 98
... algorithms , especially when the algorithm runs on small amounts of data . However , this view does not provide any history of the execution . We see the current state only . However , if we consider the sticks as being drawn in the xy ...
... algorithms , especially when the algorithm runs on small amounts of data . However , this view does not provide any history of the execution . We see the current state only . However , if we consider the sticks as being drawn in the xy ...
Índice
Applications | 1 |
AnimationVisualization | 35 |
Symposium Program Friday November 5 1993 | 41 |
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Palavras e frases frequentes
A-shell abstract actions active variables algorithm allows animation server annotations application model architecture aspects audio behavior bitmap Bramble button cartoon CAS/PI changes clusters command Computer constraint network constraint system context copy create defined described developed differential interactors display display-fixed window distributed shared memory document editing EDraw environment evaluated example Figure frame function graph graphical objects graphical user interfaces handle head-mounted display implemented Information Visualizer input interaction techniques interface design layout lens manipulation menu motion blur mouse move navigation node object-oriented operations pacers parameters path performance polygonal position postconditions problem Proc Proceedings query rectangle screen selected shape SIGGRAPH Silicon Graphics skeletal strokes specific speech spreadsheet stretching structure synchronization texture mapping time-compressed speech tion toolkit transition tree update user interface user's values vectors virtual visual widgets window system