UIST: Proceedings of the ACM Symposium on User Interface Software and Technology, Volume 6,Parte 1993Association for Computing Machinery, 1993 |
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Página 46
... Cartoon characters do not simply disappear from one place and appear in another ; they appear to move solidly and continuously . Cartoon objects do not flash suddenly into different sizes and shapes ; they appear to grow and deform ...
... Cartoon characters do not simply disappear from one place and appear in another ; they appear to move solidly and continuously . Cartoon objects do not flash suddenly into different sizes and shapes ; they appear to grow and deform ...
Página 52
... CARTOON - STYLE ANIMATION ? • But why employ cartoon - style animation in the user interface ? Why not simply use straight , strictly realistic , animation ? Three characteristics of cartoon animation explain why it can so effectively ...
... CARTOON - STYLE ANIMATION ? • But why employ cartoon - style animation in the user interface ? Why not simply use straight , strictly realistic , animation ? Three characteristics of cartoon animation explain why it can so effectively ...
Página 53
... cartoon objects can be beneficial , but user interfaces are not cartoons . The most important difference between them is that the cartoon is a passive medium , while the user interface is an interactive one . Because the user is in ...
... cartoon objects can be beneficial , but user interfaces are not cartoons . The most important difference between them is that the cartoon is a passive medium , while the user interface is an interactive one . Because the user is in ...
Índice
Applications | 1 |
AnimationVisualization | 35 |
Symposium Program Friday November 5 1993 | 41 |
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UIST: Proceedings of the ACM Symposium on User ..., Volume 14,Parte 2001 Visualização de excertos - 2001 |
UIST: Proceedings of the ACM Symposium on User ..., Volume 6,Parte 1993 Visualização de excertos - 1993 |
UIST: Proceedings of the ACM Symposium on User ..., Volume 16,Parte 2003 Visualização de excertos - 2003 |
Palavras e frases frequentes
A-shell abstract actions active variables algorithm allows animation server annotations application model architecture aspects audio behavior bitmap Bramble button cartoon CAS/PI changes clusters command Computer constraint network constraint system context copy create defined described developed differential interactors display display-fixed window distributed shared memory document editing EDraw environment evaluated example Figure frame function graph graphical objects graphical user interfaces handle head-mounted display implemented Information Visualizer input interaction techniques interface design layout lens manipulation menu motion blur mouse move navigation node object-oriented operations pacers parameters path performance polygonal position postconditions problem Proc Proceedings query rectangle screen selected shape SIGGRAPH Silicon Graphics skeletal strokes specific speech spreadsheet stretching structure synchronization texture mapping time-compressed speech tion toolkit transition tree update user interface user's values vectors virtual visual widgets window system