UIST: Proceedings of the ACM Symposium on User Interface Software and Technology, Volume 6,Parte 1993Association for Computing Machinery, 1993 |
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... recognition algorithm was evaluated by ten subjects drawing a total of 200 shapes . It achieved a recognition rate ... gesture ; the second manipulation phase starts after a short pause in which the gesture is inter- preted , and ...
... recognition algorithm was evaluated by ten subjects drawing a total of 200 shapes . It achieved a recognition rate ... gesture ; the second manipulation phase starts after a short pause in which the gesture is inter- preted , and ...
Página 172
... Gestures VB2 uses a gesture recognition system linked to the DataGlove . Whole - hand input is emerging as a research topic in itself , and some sort of posture or gesture recognition is now being used in many virtual reality systems ...
... Gestures VB2 uses a gesture recognition system linked to the DataGlove . Whole - hand input is emerging as a research topic in itself , and some sort of posture or gesture recognition is now being used in many virtual reality systems ...
Página 173
... recognition The gesture recognition system is a way to enhance the data coming from the sensors with classification information and thus provides an augmented interface to the device . This is modeled in VB2 by explicitly representing ...
... recognition The gesture recognition system is a way to enhance the data coming from the sensors with classification information and thus provides an augmented interface to the device . This is modeled in VB2 by explicitly representing ...
Índice
Applications | 1 |
AnimationVisualization | 35 |
Symposium Program Friday November 5 1993 | 41 |
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UIST: Proceedings of the ACM Symposium on User ..., Volume 14,Parte 2001 Visualização de excertos - 2001 |
UIST: Proceedings of the ACM Symposium on User ..., Volume 6,Parte 1993 Visualização de excertos - 1993 |
UIST: Proceedings of the ACM Symposium on User ..., Volume 16,Parte 2003 Visualização de excertos - 2003 |
Palavras e frases frequentes
A-shell abstract actions active variables algorithm allows animation server annotations application model architecture aspects audio behavior bitmap Bramble button cartoon CAS/PI changes clusters command Computer constraint network constraint system context copy create defined described developed differential interactors display display-fixed window distributed shared memory document editing EDraw environment evaluated example Figure frame function graph graphical objects graphical user interfaces handle head-mounted display implemented Information Visualizer input interaction techniques interface design layout lens manipulation menu motion blur mouse move navigation node object-oriented operations pacers parameters path performance polygonal position postconditions problem Proc Proceedings query rectangle screen selected shape SIGGRAPH Silicon Graphics skeletal strokes specific speech spreadsheet stretching structure synchronization texture mapping time-compressed speech tion toolkit transition tree update user interface user's values vectors virtual visual widgets window system