UIST: Proceedings of the ACM Symposium on User Interface Software and Technology, Volume 6,Parte 1993Association for Computing Machinery, 1993 |
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... graphical objects . The paper concludes with examples of how interaction tech- niques can be defined with Bramble's differential approach and of applications built with Bramble . 2. RELATED WORK Since the earliest interactive graphical ...
... graphical objects . The paper concludes with examples of how interaction tech- niques can be defined with Bramble's differential approach and of applications built with Bramble . 2. RELATED WORK Since the earliest interactive graphical ...
Página 114
... objects in the real world , graphical objects in Bramble exist continuously and move with continuous mo- tion . Of course , digital computers can only approximate continuous things . Bramble uses machine precision float- ing point to ...
... objects in the real world , graphical objects in Bramble exist continuously and move with continuous mo- tion . Of course , digital computers can only approximate continuous things . Bramble uses machine precision float- ing point to ...
Página 117
... objects in Whisper , providing a flexible communication mechanism with C ++ data structures . The C ++ objects in ... graphical objects which the user will actually place into models . However , there are other supporting objects ...
... objects in Whisper , providing a flexible communication mechanism with C ++ data structures . The C ++ objects in ... graphical objects which the user will actually place into models . However , there are other supporting objects ...
Índice
Applications | 1 |
AnimationVisualization | 35 |
Symposium Program Friday November 5 1993 | 41 |
Direitos de autor | |
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UIST: Proceedings of the ACM Symposium on User ..., Volume 14,Parte 2001 Visualização de excertos - 2001 |
UIST: Proceedings of the ACM Symposium on User ..., Volume 6,Parte 1993 Visualização de excertos - 1993 |
UIST: Proceedings of the ACM Symposium on User ..., Volume 16,Parte 2003 Visualização de excertos - 2003 |
Palavras e frases frequentes
A-shell abstract actions active variables algorithm allows animation server annotations application model architecture aspects audio behavior bitmap Bramble button cartoon CAS/PI changes clusters command Computer constraint network constraint system context copy create defined described developed differential interactors display display-fixed window distributed shared memory document editing EDraw environment evaluated example Figure frame function graph graphical objects graphical user interfaces handle head-mounted display implemented Information Visualizer input interaction techniques interface design layout lens manipulation menu motion blur mouse move navigation node object-oriented operations pacers parameters path performance polygonal position postconditions problem Proc Proceedings query rectangle screen selected shape SIGGRAPH Silicon Graphics skeletal strokes specific speech spreadsheet stretching structure synchronization texture mapping time-compressed speech tion toolkit transition tree update user interface user's values vectors virtual visual widgets window system