UIST: Proceedings of the ACM Symposium on User Interface Software and Technology, Volume 6,Parte 1993Association for Computing Machinery, 1993 |
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... move in straight lines , objects move along gentle curves when they are moving non- Figure 9. When objects travel under their own power ( non- interactively ) , they move in arcs rather than straight lines . interactively ( see Figure 9 ) ...
... move in straight lines , objects move along gentle curves when they are moving non- Figure 9. When objects travel under their own power ( non- interactively ) , they move in arcs rather than straight lines . interactively ( see Figure 9 ) ...
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... move this functionality there ? Classes : NotGate AndBate Common Functionality : Action move Variable pos OrGate ZeroSource Ignore Question Ignore Question Type Help Stop Figure 12. Structuring the Model The designer confirms and gives ...
... move this functionality there ? Classes : NotGate AndBate Common Functionality : Action move Variable pos OrGate ZeroSource Ignore Question Ignore Question Type Help Stop Figure 12. Structuring the Model The designer confirms and gives ...
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... move command , shown in Figure 6. Instead using a " star ' symbol to move to and from , we use a marking menu containing various symbols termed placeholders . Another way of thinking about this command , besides as a broken move , is ...
... move command , shown in Figure 6. Instead using a " star ' symbol to move to and from , we use a marking menu containing various symbols termed placeholders . Another way of thinking about this command , besides as a broken move , is ...
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Applications | 1 |
AnimationVisualization | 35 |
Symposium Program Friday November 5 1993 | 41 |
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UIST: Proceedings of the ACM Symposium on User ..., Volume 6,Parte 1993 Visualização de excertos - 1993 |
UIST: Proceedings of the ACM Symposium on User ..., Volume 16,Parte 2003 Visualização de excertos - 2003 |
Palavras e frases frequentes
A-shell abstract actions active variables algorithm allows animation server annotations application model architecture aspects audio behavior bitmap Bramble button cartoon CAS/PI changes clusters command Computer constraint network constraint system context copy create defined described developed differential interactors display display-fixed window distributed shared memory document editing EDraw environment evaluated example Figure frame function graph graphical objects graphical user interfaces handle head-mounted display implemented Information Visualizer input interaction techniques interface design layout lens manipulation menu motion blur mouse move navigation node object-oriented operations pacers parameters path performance polygonal position postconditions problem Proc Proceedings query rectangle screen selected shape SIGGRAPH Silicon Graphics skeletal strokes specific speech spreadsheet stretching structure synchronization texture mapping time-compressed speech tion toolkit transition tree update user interface user's values vectors virtual visual widgets window system