UIST: Proceedings of the ACM Symposium on User Interface Software and Technology, Volume 6,Parte 1993Association for Computing Machinery, 1993 |
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... Path Single - source shortest - path algorithms are a family of algo- rithms which , given a directed graph with weighted edges , find the shortest path from a designated vertex , called the source , to all other vertices . The length of a ...
... Path Single - source shortest - path algorithms are a family of algo- rithms which , given a directed graph with weighted edges , find the shortest path from a designated vertex , called the source , to all other vertices . The length of a ...
Página 170
... paths using no intermediary variables . When a path is not capable of locating the variable , it is said to be broken . A simple example of indirect paths is symbolic paths which correspond to Garnet's pointer variables [ 38 ] . A symbolic ...
... paths using no intermediary variables . When a path is not capable of locating the variable , it is said to be broken . A simple example of indirect paths is symbolic paths which correspond to Garnet's pointer variables [ 38 ] . A symbolic ...
Página 201
... path segment . The dashed line is the locus of the centre of curvature . Note the spatial constraints . Continuous Paths Implementation of skeletal strokes based on this model is straightforward for first derivative continuous paths ...
... path segment . The dashed line is the locus of the centre of curvature . Note the spatial constraints . Continuous Paths Implementation of skeletal strokes based on this model is straightforward for first derivative continuous paths ...
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Applications | 1 |
AnimationVisualization | 35 |
Symposium Program Friday November 5 1993 | 41 |
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Palavras e frases frequentes
A-shell abstract actions active variables algorithm allows animation server annotations application model architecture aspects audio behavior bitmap Bramble button cartoon CAS/PI changes clusters command Computer constraint network constraint system context copy create defined described developed differential interactors display display-fixed window distributed shared memory document editing EDraw environment evaluated example Figure frame function graph graphical objects graphical user interfaces handle head-mounted display implemented Information Visualizer input interaction techniques interface design layout lens manipulation menu motion blur mouse move navigation node object-oriented operations pacers parameters path performance polygonal position postconditions problem Proc Proceedings query rectangle screen selected shape SIGGRAPH Silicon Graphics skeletal strokes specific speech spreadsheet stretching structure synchronization texture mapping time-compressed speech tion toolkit transition tree update user interface user's values vectors virtual visual widgets window system