UIST: Proceedings of the ACM Symposium on User Interface Software and Technology, Volume 6,Parte 1993Association for Computing Machinery, 1993 |
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Proceedings of the ACM Symposium on User Interface Software and Technology. SKELETAL STROKES S.C. Hsu , I.H.H. Lee ... skeletal stroke is a kind of general brush stroke for chang- ing the shape of pictures as if by bending ...
Proceedings of the ACM Symposium on User Interface Software and Technology. SKELETAL STROKES S.C. Hsu , I.H.H. Lee ... skeletal stroke is a kind of general brush stroke for chang- ing the shape of pictures as if by bending ...
Página 204
... skeletal strokes in bending , shearing and twisting has not been sacrificed ( Figure 16 ) . required to generate the stroke application for a rather com- plicated stroke ( e.g. Figures 16 ) is less than half a second on a DECstation ...
... skeletal strokes in bending , shearing and twisting has not been sacrificed ( Figure 16 ) . required to generate the stroke application for a rather com- plicated stroke ( e.g. Figures 16 ) is less than half a second on a DECstation ...
Página 205
... skeletal stroke . It turns from a side view to a front view as the length of ... strokes provide a natural modularization of these considerations , allowing ... Skeletal Strokes A skeletal stroke based type - face design system ...
... skeletal stroke . It turns from a side view to a front view as the length of ... strokes provide a natural modularization of these considerations , allowing ... Skeletal Strokes A skeletal stroke based type - face design system ...
Índice
Applications | 1 |
AnimationVisualization | 35 |
Symposium Program Friday November 5 1993 | 41 |
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Palavras e frases frequentes
A-shell abstract actions active variables algorithm allows animation server annotations application model architecture aspects audio behavior bitmap Bramble button cartoon CAS/PI changes clusters command Computer constraint network constraint system context copy create defined described developed differential interactors display display-fixed window distributed shared memory document editing EDraw environment evaluated example Figure frame function graph graphical objects graphical user interfaces handle head-mounted display implemented Information Visualizer input interaction techniques interface design layout lens manipulation menu motion blur mouse move navigation node object-oriented operations pacers parameters path performance polygonal position postconditions problem Proc Proceedings query rectangle screen selected shape SIGGRAPH Silicon Graphics skeletal strokes specific speech spreadsheet stretching structure synchronization texture mapping time-compressed speech tion toolkit transition tree update user interface user's values vectors virtual visual widgets window system