UIST: Proceedings of the ACM Symposium on User Interface Software and Technology, Volume 6,Parte 1993Association for Computing Machinery, 1993 |
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... space . An internal node displays its children if there is sufficient space to do so ; otherwise it displays itself . Figures 6 and 7 demonstrate the effectiveness of this technique . Figure 6 shows an outline of United States , and ...
... space . An internal node displays its children if there is sufficient space to do so ; otherwise it displays itself . Figures 6 and 7 demonstrate the effectiveness of this technique . Figure 6 shows an outline of United States , and ...
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... space containing only the space shuttle . An effect of small worlds is that they tend to focus attention on one object or a group of related objects . A large world is defined by Kuipers and Levitt [ 10 ] as a " space whose structure is ...
... space containing only the space shuttle . An effect of small worlds is that they tend to focus attention on one object or a group of related objects . A large world is defined by Kuipers and Levitt [ 10 ] as a " space whose structure is ...
Página 161
... space 1.1 Inspect landmarks for directional information 1.2 Inspect objects for directional information 2 Move through the space using landmarks as sep- arators 2.1 Inspect each section partitioned by the landmarks 2.2 Maintain the ...
... space 1.1 Inspect landmarks for directional information 1.2 Inspect objects for directional information 2 Move through the space using landmarks as sep- arators 2.1 Inspect each section partitioned by the landmarks 2.2 Maintain the ...
Índice
Applications | 1 |
AnimationVisualization | 35 |
Symposium Program Friday November 5 1993 | 41 |
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Palavras e frases frequentes
A-shell abstract actions active variables algorithm allows animation server annotations application model architecture aspects audio behavior bitmap Bramble button cartoon CAS/PI changes clusters command Computer constraint network constraint system context copy create defined described developed differential interactors display display-fixed window distributed shared memory document editing EDraw environment evaluated example Figure frame function graph graphical objects graphical user interfaces handle head-mounted display implemented Information Visualizer input interaction techniques interface design layout lens manipulation menu motion blur mouse move navigation node object-oriented operations pacers parameters path performance polygonal position postconditions problem Proc Proceedings query rectangle screen selected shape SIGGRAPH Silicon Graphics skeletal strokes specific speech spreadsheet stretching structure synchronization texture mapping time-compressed speech tion toolkit transition tree update user interface user's values vectors virtual visual widgets window system