ActionScript 3.0 Bible

Capa
John Wiley & Sons, 29/10/2007 - 735 páginas
Build rich Internet applications and more

ActionScript has matured into a full-fledged, object-oriented programming language for creating cutting-edge Web applications, and this comprehensive book is just what you need to succeed. If you want to addinteractivity to Flash, build Flex applications, or work with animation — it's all here, and more. Packed with clear instruction, step-by-step tutorials, and advanced techniques, this book is your go-to guide to unlock the power of this amazing language.

  • Learn the basics: expressions, variables, functions, and more
  • Apply object-oriented programming and principles to structure reusable, dependable code

  • Master common data structures such as Strings, Arrays, and Objects

  • Work with XML using the new E4X extensions

  • Take control of the powerful new event model to write interactive software

  • Discover new display types such as Shape and Sprite

  • Add sound, video, animation, and effects

  • Debug, handle errors, and make your applications fault-tolerant

  • Read, write, and store data in binary format

 

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Índice

Introduction
xxxvii
Working with External Data
xl
Chapter
liii
Chapter
3
Programming with Classes
35
Understanding Terminology
38
Using Inheritance
47
Using Access Control Attributes with Classes
58
Working with Mouse and Keyboard Events
351
Using Timers
367
Working with Error Handling
377
Using the AVM2 Debugger
393
Making Your Application FaultTolerant
413
Chapter
423
Communicating with ServerSide Technologies
443
Saving Data to a Local Machine Using SharedObject 455 Comparing Approaches to Persistent Storage
455

Using Methods in Classes
67
Using Static Methods and Properties
76
Manipulating Types
89
Working with Methods and Functions
95
Validating Your Program
113
Working with ActionScript 3 0 Objects
121
Working with ActionScript 3 0 Objects
123
Working with Numbers and Math
133
Using Arrays
153
Using Objects
173
Working with XML
183
Chapter
184
Working with Regular Expressions
211
Working with the Display List
241
Working with DisplayObjects in Flash CS3
277
Printing
285
Understanding the Event Framework
329
Managing File Uploads and Downloads
473
Enriching Your Program with Sound and Video
483
Enriching Your Program with Sound and Video
485
Adding Video
501
Accessing Microphones and Cameras
515
Programming Graphics and Motion
523
Drawing Vector Graphics Programmatically
549
Scripting Animation
581
Applying Transformations to Graphics
603
Drawing Bitmap Graphics Programmatically
615
Working with Binary Data
655
Deploying Your Program
669
Interfacing with JavaScript
681
Applications
687
Index
693
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Roger Braunstein is the Director of Technology at Your Majesty. He is an ActionScript veteran, multidisciplinary programmer, and author of a short book on Flex 2. He has done a wide variety of projects for clients large and small, as a leader, developer, and animator.

Mims H. Wright is a senior Flash and Flex developer based in Brooklyn, NY. In his eight years of Flash experience he has worked on projects from video games to applications on and off the Web.

Joshua J. Noble has worked with Flash and Flex among other technologies for various companies and clients over the past five years. He has worked on projects ranging from video applications and editors to enterprise business applications.

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