UIST: Proceedings of the ACM Symposium on User Interface Software and Technology, Volume 16,Parte 2003Association for Computing Machinery, 2003 |
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Página 61
... Gesture recognition is accomplished not through pattern recognition but through the sequence of corners that are hit . This means that the full stroke path is unimportant and recognition is highly deterministic , enabling better ...
... Gesture recognition is accomplished not through pattern recognition but through the sequence of corners that are hit . This means that the full stroke path is unimportant and recognition is highly deterministic , enabling better ...
Página 154
... gesture recognition only needs to occur on one of the two devices . When a synchronous bump is detected , that device informs its remote partner of the gesture and its various parameters . Readers not interested in the mechanics of how ...
... gesture recognition only needs to occur on one of the two devices . When a synchronous bump is detected , that device informs its remote partner of the gesture and its various parameters . Readers not interested in the mechanics of how ...
Página 156
... gesture detection between a pair of devices , but we are working to support ... recognition of " synchrony " through pure chance . If a set of n devices ... recognition if hundreds or thousands of devices must be considered . The ...
... gesture detection between a pair of devices , but we are working to support ... recognition of " synchrony " through pure chance . If a set of n devices ... recognition if hundreds or thousands of devices must be considered . The ...
Índice
Rhythm Modeling Visualizations and Applications | 11 |
using collaborative public and desktop timelines | 21 |
Audio and Paper | 31 |
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UIST: Proceedings of the ACM Symposium on User ..., Volume 6,Parte 1993 Visualização de excertos - 1993 |
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accelerometer ACM CHI Conference ACM Press activity algorithm allows annotations Anoto application brickget browsing bumping button character collaborative Computing Systems copies create cursor desktop detection devices dialog box document Dynamo EdgeWrite evaluation example explored face detection Factors in Computing fast-forwarding feedback Figure finger frame function GADGET gesture recognition Graphics haptic Human Factors Human-Computer Interaction implementation input interaction techniques key frames keypad KSPC large displays layout lazy evaluation manipulation Microsoft Research mode mouse multiple MultiTap navigation objects optimization PADD palette parameters participants pie menu problem Proc remote saliency scene-graph sections segment selection sensor server sharing Software and Technology space surface synchronous gestures tablet Tablet PC tactile TalkBack task text entry thumbnails tilt TiltText tool toolkit tracking menu UIST User Interface Software user's visual wand widget window workspace