Proceedings of the ACM Symposium on User Interface Software and Technology, Volume 17Association for Computing Machinery, 2004 |
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Página 148
... C - blink , which can be sent via common liquid - crystal displays . C - Blink uses a hue - difference - blink approach to implement light signaling . The resulting color blink patterns rarely occur in common scenes so the light signal ...
... C - blink , which can be sent via common liquid - crystal displays . C - Blink uses a hue - difference - blink approach to implement light signaling . The resulting color blink patterns rarely occur in common scenes so the light signal ...
Página 154
... C - Blink is the enabling technology that achieves this . The key is that existing mobile terminals with color displays can join the C - Blink system with no hardware modifications . All that is needed on the user's side is a small ...
... C - Blink is the enabling technology that achieves this . The key is that existing mobile terminals with color displays can join the C - Blink system with no hardware modifications . All that is needed on the user's side is a small ...
Página 155
... C - Blink based interactions must be compared with that of interactions based on button operations . In any case , C - Blink signaling well supports the initial handshake process . Any C - Blink system can be connected to a central ...
... C - Blink based interactions must be compared with that of interactions based on button operations . In any case , C - Blink signaling well supports the initial handshake process . Any C - Blink system can be connected to a central ...
Índice
Hierarchical Parsing and Recognition of HandSketched Diagrams | 13 |
Gestures | 32 |
Scrolling Support for Stylus or TouchBased | 53 |
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Palavras e frases frequentes
algorithm allows ambient display annotation application approach arrow Bayesian network button C-Blink camera captured cell CHI Letters Citrine components compound mark technique computer vision constraint copies create cursor curve debugger desktop distance document domain drawing drop-off environment evaluation event example explore feedback finger frisbee function gesture graphical Graphical User Interfaces haptic highlight Human-Computer Interaction IBar implemented interaction techniques interpretation layout lens MaggLite magnification manipulation marking menus mouse move multiple navigation objects paper performance physical pie menu pixels Proc Proceedings prototype radial scroll recognition recognizer region requires Research scenarios scene-graph screen selection sensor shape shows signal Simulink SimuSketch sketch SketchREAD sokgraph space specific speech speech recognition stroke surface symbols target Technology tool toolkit Topiary tracking ubiquitous computing User Interface user's visual volumetric display widget window YeTi