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2. You are not understood to have played any man, till it is placed upon a point, and quitted.

3. If you play with fourteen men only, there is no penalty attending it, because with a lesser number you play to a disadvantage, by not having the additional man to make up your tables.

4. If you bear any number of men before you have entered a man taken up, and which consequently, you were obliged to enter, such men, so born, must be entered again in your adversary's tables, as well as the man taken up.

5. If you have mistaken your throw, and played it, and your adversary have thrown, it is not in your or his choice to alter it, unless both parties agree.

BOSTON.

THIS game very much resembles Whist, and is somewhat like Quadrille. The players put eight fish each into a pool, and the dealer four extra. The cards are distributed as at Whist, except that the last is not to be turned up. During every deal, the player opposite the dealer should shuffle a pack to be cut by his right-hand neighbour, and turn up a card for the first preference; the suit of the same colour, whether red or black, is styled the second preference, and the other two are common suits. The player who misses deal does not lose his turn; but as a punishment is to put four more fish into the pool.

When the eldest-hand thinks he can get five or more tricks, he is to say boston; if otherwise, he says pass, unless he plays misere; that is, so as to lose every trick; petit misere is to put out a card

and lose every remaining trick; grand misere is to lose them without putting one out; petit misere ouvert is to put out a card, and lay the others down, and then lose all; grand misere ouvert is the same without laying one out. When the eldest hand has passed, the second may proceed as the eldest; or if the eldest have said boston, the second, or after him the third, and the dealer may also say boston, if he will engage to win five tricks, with either preference for the trump; or the second, and other hands may say petit or grand misere, or undertake to get six or more tricks, the trump being any suit; for these declarations will supersede that of boston simply, as appears by the table at page 240; where all are arranged according to the order in which they take place of each other. The highest, called grand slam, is undertaking to get thirteen tricks. By engaging to do more, the elder-hand may, as at Quadrille, supersede the younger. If all pass, the cards must be thrown up, and dealt by the person to the left of the former dealer, the new dealer putting four fish into the pool; and the new eldest hand, unless he has previously passed, may also supersede the declaration of any other, or say pass; and so on, till at length every person, except one has passed, and that person (if he have declared boston) is to name the trump, always in the choice of the player, and also (unless he has undertaken more than seven tricks) whether he shall choose a partner. In the last case, any person who engages to get the required number of tricks may answer whist; the right of answering begins with the next eldest hand to him who has declared. The partner must undertake to get five tricks if the player undertake to get seven; four if the player undertake to get six; and three if he

undertake to get five, as in the table. When this is settled, the playing begins, as at Whist, except that the partners may be differently placed, and each is to take up his own tricks.

If the player obtain, or the player and partner jointly, the proposed number of tricks, or more, he or they are entitled to the fish in the pool called the bets; and besides, the number of tricks which they have won together, added to the number of honours they both held, is to be muitiplied by the number in the table at page 240, over against the tricks they undertook, and under the name of the suit the trump was in; whether in the preference or common suits : the product must then be divided by 10, and the quotient shows the number of fish to be paid to each of the successful players, by the other two; or in the event of a solo to be paid him by each of the three others should the product happen to be less than 10, one fish is to be paid nevertheless ; if 15 or upwards, and under 20, it is to be considered as 20, and two fish to be paid; if 25 or upwards, and less than 30, as 30, and so on, viz.

Suppose the player and partner have undertaken five and three tricks, the trump in a common suit they get eight, their proposed number; this if they have no honours, is to be multiplied by 1, (because in a common suit) the product is only 8, which cannot be divided by 10, but one fish is however paid to both player and partner by the other two. If they undertake five and three tricks, and get nine, the trump in second preference, and no honours, then 9, multiplied by 2, producing 18, is considered as 20, and divided by 10, making two fish to be paid to each of them. Should they undertake and win six and four tricks, the trump in a common suit, having two by honours; 2 and

10 are 12, which multiplied by 2, as stated in the table, make 24, that is two fish to be paid, the remainder not being taken notice of.

But if the player, or player and partner, do not get their tricks, then the number they are deficient, added both to what they undertook, and the honours they held, is to be multiplied by the number found in the table, and divided by 10, to shew the fish to be paid by them to their antagonists for instance, when they undertake five and three tricks, having two by honours, the trump in a common suit, suppose they get only six tricks, then 6 substracted from 8 leave 2, which added to the number they undertook, and 2 the honours they held, make 12; this multiplied by 1, and divided by 10, gives one fish. If they undertake five and three tricks, having two by honours, the trump in second preference, should they get but 7, then 1 they are deficient, added to 8 they undertook, and 2 honours, make 11: this multiplied by 2, the number in the table, makes 22, which divided by 10, leaves 2, the fish to be paid. Should they undertake six and four tricks, having four honours, the trump in the first preference; suppose they get but eight tricks, 8 from 10, leave 2, which, added to the 10 they undertook, and 4 honours, form 16; that multiplied by 8, as in the table, make 128; then 130 divided by 10, gives 13 fish to be paid by them.

Should the player and partner each fail to get their proposed number of tricks, then the fish to be paid by them is to be defrayed in equal proportions between them; exactly the reverse of what would have been done had they been successful. But should one get his number of tricks and the other fail, then the unsuccessful person bears the whole of the loss, and when the player is alone,

he pays the allotted number of fish to each of his three opponents.

In all failures, whether the player has a partner or not, he or they pay a beast to the pools, equal to the number of fish they would have taken from it, had they proved successful; this is the invariable rule for assessing the beasts, which are not to be directly put into the pool, but laid aside, to be brought into the same at a future period, when some successful person has emptied it of the bets; and all succeeding beasts are to be kept separately, to supply the pool at the end of different deals, and till all are exhausted the game cannot end, unless, after any round is completed, they agree to share the beasts.

In respect to playing misere, when a person has any kind of hand that he thinks will enable him to lose all the tricks, the method is as follows: if he should think it requisite to get rid of any particular card, then the declaration must be only petit misere; if this be not superseded by the other players, he puts out a card without showing it, and the game commences, as at Whist, by the eldest hand; but in playing misere of any kind, there are no trumps. The parties (still endeavouring to lose their tricks) proceeds as at Whist, except that the general rules with regard to playing are reversed at misere.

Whenever the misere player is obliged to win a trick, the deal is at an end, and he is beasted, exactly as in playing boston; and moreover, is to pay to each of the other persons four fish, as appears in the table; on the contrary, if the twelve tricks are played without winning one of them, he is entitled to the contents of the pool, and also to four fish from each of his antagonists. After a similar manner, grand misere is played, with the

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