Historia Ludens: The Playing HistorianAlexander von Lünen, Katherine J. Lewis, Benjamin Litherland, Pat Cullum Routledge, 30/08/2019 - 318 páginas This book aims to further a debate about aspects of "playing" and "gaming" in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using "play" as a paradigm for novel approaches into historical scholarship. "Playing" and "gaming" are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike. |
Índice
Designing and Using Digital Games as Historical Learning Contexts for Primary | |
PART 3 | |
Using Video Games and Medievalism to Teach Medieval | |
Could Immersive Games Enhance | |
Play as a Technique for History in Higher Education | |
The Heritage Game | |
Respawning the Past | |
Modding for Ethnic Violence and Nazi Fetishism | |
Video Games and the Middle Ages | |
History Fandom and Online Game Communities | |
The Darklands Game Immersiveness and Fan Fiction | |
Arnold Hendrick on Darklands | |
Call of Duty Battlefield and the World Wars | |
Outras edições - Ver tudo
Historia Ludens: The Playing Historian Alexander von Lünen,Katherine J. Lewis,Benjamin Litherland,Pat Cullum Pré-visualização indisponível - 2019 |
Historia Ludens: The Playing Historian Alexander von Lünen,Katherine J. Lewis,Benjamin Litherland,P. H. Cullum Pré-visualização indisponível - 2019 |
Historia Ludens: The Playing Historian Taylor & Francis Group Pré-visualização indisponível - 2021 |
Palavras e frases frequentes
academic Accessed activity Alternate Reality Gaming Anglo-Saxon approach argues Arnold Hendrick aspects Assassin's Creed assessment audience Battlefield board games British Call of Duty Chapman chapter character computer games concept counterfactual history create cultural Darklands database depiction digital games discussion edited educational Empire engagement example experience explore fandom fiction film game design game developers game's gameplay gender genre German heritage historians historical games historical video games History Respawned Holocaust Huizinga ideas immersive interaction issues Kapell Kempshall Last modified learning Lego London ludic Lünen medieval MicroProse Middle Ages modern mods module museum narrative Nazi offer past pitch play element player playful popular potential produced public history Puzzle System represent representation role-playing Routledge Second World simulation Skyrim Sniper Elite social story teaching Ubisoft understanding University Press Videogames warfare World War II YouTube