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GAME XXXI.

THREE GAMBITS GIVING THREE PAWNS FOR A SITUATION.

2 B. THE pawn takes the pawn.

W. The king's knight in his bishop's third

square.

3 B. The king's bishop in his king's second square.

W. The king's bishop in his queen's bishop's fourth square.

4 B. The bishop gives check.

W. The king's knight's pawn one move.
5 B. The pawn takes the pawn.
W. The king castles.

6 B. The pawn takes the pawn and checks.
W. The king in his rook's square.
7 B. The queen's pawn two moves.
W. The bishop takes the pawn.

8 B. The king's knight in his bishop's third

square.

W. The bishop takes the pawn with check. 9 B. The king takes the bishop.

W. The king's knight in his rook's fourth square takes the bishop.

10 B. The king's rook in his bishop's square. W. The king's pawn one move.

11 B. The queen gives check.

W. The knight covers the check.

12 B. The king's knight in his rook's fourth

[blocks in formation]

W. The king castles.

6 B. The pawn takes the pawn with check. W. The king in his rook's square.

7 B. The queen's pawn two moves. W. The bishop takes the pawn.

8 B. The king's knight in his bishop's third square.

W. The bishop takes the pawn with check. 9 B. The king takes the bishop.

W. The king's knight takes the knight in his rook's fourth square.

10 B. The rook in his bishop's square. W. The queen's pawn two moves. 11 B. The king in his knight's square. W. The queen's bishop in the king's knight's fifth square.

12 B. The king's knight in his rook's fourth square.

W. The bishop takes the queen.

13 B. The rook takes the rook with check.

W. The queen takes the rook.

1

14 B. The knight checks both king and queen, and black has the better of the game.

GAME XXXIII.

W. The pawn takes the pawn.

8 B. The king's bishop in his king's second

square.

W. The king's knight in his king's fifth

square.

9 B. The king's knight in his king's bishop's

third

square.

W. The king's knight takes the pawn. 10 B. The king takes the knight.

W. The queen's pawn one move, and checks with the bishop.

11 B. The bishop interposes.

W. The king's bishop takes the bishop and
checks.

12 B. The king takes the bishop.
W. The pawn takes the bishop.
13 B. The king takes the pawn.

White has the worst of the game, by taking
the pawn with the pawn, in the eighth
move, instead of the bishop.

GAME XXXIV.

TO MAKE a drawn game, having your king only against a king and a pawn.

If your king, having the move, is opposite to your adversary's king, one square only between them, in that case always play your king in such a manner as to keep his king opposite to yours, and it must be a drawn game; but, if he persists, by endeavouring to win, he must lose by stalemate, in drawing you upon the last square.

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TO GAIN THE MOVE WITH AN EQUAL NUMBER OF PAWNS, AND NO PIECE.

SUPPOSE your adversary and you have each four pawns left, two upon each side of the board: and that your king is at liberty to attack his adversary's pawns upon one side; by reckoning how many moves it will take your king to march and capture those two pawns, and adding the number of moves, which will be necessary for you to make a queen with one of yours, you will find out the exact number of moves, before you can make

a queen. Take the like method with your adversary's game, and you will perceive who has gained the move.

This is so necessary a part of the game, that if A understands it, and B does not, B has little chance to win.

GAME XXXVI.

There are four houses, or squares, to win, and also four not to win a game, with the king and queen against a king and pawn only.

FIRST SITUATION FOR NOT WINNING.

White king on the black queen's rook's square. White pawn on the black queen's rook's second

square.

Black queen in the white queen's place.
Black king in the white king's place.
Black is to play.

SECOND.

White king in the black queen's knight's place.
White pawn in the black queen's bishop's se-

cond square.

Black queen in the white queen's place.
Black king in the white king's place.
Black is to play.

Place the pieces on the other side of the board, in the same situation, it will make a drawn game, or else the pawn and king must win by stale-mate. White should observe not to guard the pawn, unless it may be taken by giving check at the same time, by which means the black king can never gain a move, and the black queen cannot take the pawn without giving stale-mate.

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GAME XXXVII.

SITUATION FOR WINNING.

WHITE king in the black king's rook's square.
White pawn in the black king's knight's second
square.

Black king in the white king's square.
Black queen in the white queen's square.
Black is to play.

The black queen gives check in her rook's fourth square, by which she gains a move for her king; and, as often as she forces the white king to go behind his pawn, she gives a move to her king.

PHILIDOR'S SELECT GAMES AT CHESS.

GAME THE FIRST.

Beginning with White. Illustrated by Observations on the most material Moves; and two Back Games; one commencing at the 12th, and the second at the 37th Move.

1 W. THE king's pawn two steps.

B.

The same.

2 W. The king's bishop at his queen's bishop's fourth square.

B. The same.

3 W. The queen's bishop's pawn one move. B. The king's knight at his bishop's third

square..

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