Hoyle's Games Improved: Consisting of Practical Treatsies on Whist, Quadrille, Piquet ... with an Essay on Game Cocks and the Rules &c. at Horse Races Wherin are Comprised Calculations for Betting Upon Equal Or Advantageous TermsW. Lowndes, 1814 - 502 páginas |
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Página 196
... castles on his own side , by moving from 5 to 7 , and placing the rook ( 8 ) on 6 ; on his queen's side by moving to 3 , and placing the rook ( 1 ) on 4. The white king castles on his own side , by moving from 61 to 63 , and placing the ...
... castles on his own side , by moving from 5 to 7 , and placing the rook ( 8 ) on 6 ; on his queen's side by moving to 3 , and placing the rook ( 1 ) on 4. The white king castles on his own side , by moving from 61 to 63 , and placing the ...
Página 202
... castle your king as soon as convenient ; after- wards bring out your pieces , and attack the ad- versary where weakest . 6. When the adversary plays out his pieces be fore his pawns , attack them as soon as you 202 CHESS .
... castle your king as soon as convenient ; after- wards bring out your pieces , and attack the ad- versary where weakest . 6. When the adversary plays out his pieces be fore his pawns , attack them as soon as you 202 CHESS .
Página 210
... castle ; then consider thoroughly your own and adversary's game , and not only resolve where to castle , but likewise to attack where you appear strongest , and your enemy weakest . By this it is probable you will be able to break ...
... castle ; then consider thoroughly your own and adversary's game , and not only resolve where to castle , but likewise to attack where you appear strongest , and your enemy weakest . By this it is probable you will be able to break ...
Página 212
... castle when you please . 13. When more than one of your adversary's men are in your power , rather in capturing them be guided by the worth each may be of at that period of the game , than by its abstract value , and act on the same ...
... castle when you please . 13. When more than one of your adversary's men are in your power , rather in capturing them be guided by the worth each may be of at that period of the game , than by its abstract value , and act on the same ...
Página 214
... castles on his own side , avoid moving his knight's or rook's pawns without ne- cessity , as they are a protection to him . 28. If the adversary's king castles on the same side of the board as yours , do not , by pushing for- ward your ...
... castles on his own side , avoid moving his knight's or rook's pawns without ne- cessity , as they are a protection to him . 28. If the adversary's king castles on the same side of the board as yours , do not , by pushing for- ward your ...
Outras edições - Ver tudo
Hoyle's Games Improved: Consisting of Practical Treatsies on Whist ... Edmond Hoyle Visualização integral - 1814 |
Hoyle's Games Improved: Consisting of Practical Treatises on Whist, Short ... Edmond Hoyle Visualização integral - 1826 |
Hoyle's Games Improved: Consisting of Practical Treatises on Whist, Short ... Edmond Hoyle Visualização integral - 1826 |
Palavras e frases frequentes
adver adversary's tables basto bishop takes bishop's fourth square bishop's second square bishop's third square black king black queen's carambole chance cocks cribbage deal dealer deuce eight elder-hand five four gain holes honour king's bishop's pawn king's knight king's knight's pawn king's pawn king's rook's pawn king's second square king's third square knave knight takes knight's fourth square knight's third square last player loses manille matadores nine odd trick odds partner party pawn one move pawn one step pawn retakes pawn takes pawn two moves pawn two steps person piece play a small play the king points punter queen takes queen's bishop's pawn queen's pawn quinola reckoned reversis rook takes shews small card small clubs small diamonds small hearts Spadille stake striker stroke strong in trumps strong suit Suppose takes the bishop takes the knight takes the pawn throw tricks white king wins the game younger-hand
Passagens conhecidas
Página 134 - ... for as the ace may be calculated both ways ; it is rather above an even bet that the adversary's two first cards amount to more than fourteen. A natural...
Página 471 - Judge shall not be able to decide which won, those horses shall run for such prize over again, after the last race on the same day; the other horses which started are deemed losers, and are entitled to their respective places, as if the race had been finally determined the first time.
Página 479 - Horse is first, the heat goes for nothing, and they may all start again, except it be between two Horses that had each won a heat.
Página 179 - King and queen form what is denominated matrimony ; queen and knave make intrigue, when in the same hand; but neither these, nor ace, king, queen, knave, or pope, entitle the holder to the stakes deposited thereon, unless played out ; and no claim can be allowed after the board be dressed for the succeeding deal ; but in all such cases the stakes are to remain for future determination.
Página 479 - If odds are laid without mentioning the horse before it is over, it must be determined as the bets were at the time of making it. Bets made in running are not determined till the plate is won, if that heat is not mentioned at the time of betting.
Página 353 - It shall not be lawful for either party during a match, without the consent of the other, to alter the ground by rolling, watering, covering, mowing, or beating, except at the commencement of each innings, when the ground shall be swept and rolled, unless the side next going in object to it.
Página 300 - ... or to hit the man your adversary may happen to enter. As soon as he enters one, compare his game with yours ; and if you find . your game equal, or better, take the man if you can, because it is 25 to 11 against...
Página 298 - By the directions given to play for a gammon, you are voluntarily to make some blots ; the odds being in your favour that they are not hit; but should...
Página 203 - When the adversary plays out his pieces before his pawns, attack them as soon as you can with your pawns, by which you may crowd his game, and make him lose moves.
Página 478 - If a rider fall from his horse, and the horse be rode in by a person that is sufficient weight, he will take place the same as if it had not happened, provided he go back to the place; where the rider fell.