Mastering Unity ScriptingPackt Publishing Ltd, 29/01/2015 - 380 páginas Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow. |
Índice
1 | |
7 | |
Debugging | 53 |
Singletons Statics GameObjects and the World | 95 |
Eventdriven Programming | 125 |
Cameras Rendering and Scenes | 155 |
Working with Mono | 191 |
Artificial Intelligence | 223 |
Customizing the Unity Editor | 259 |
Working with Textures Models and 2D | 293 |
Source Control and Other Tips | 329 |
355 | |
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Palavras e frases frequentes
01 using UnityEngine 02 using System.Collections 04 public class allows AnchorY animation application menu array asset attached Batch Rename behavior bool breakpoint C# properties called once camera chapter code folding collider color comments for code context menu Coroutine create debugging default define destination texture dictionary enemy event-driven programming EventManager folder following code sample following screenshot found online frustum function call game development GameObject gizmo Idle IEnumerator IListener inside interface invoked iteration Linq listeners method MonoBehaviour 05 MonoDevelop MyNumber navigation mesh null Object Inspector once per frame param pixels player public float public int public static public void Quad reference regular expression render retrieve runtime scene script file selected SendMessage shader shown Skybox specific text file texture painting ThisTransform tracepoint Transform component Unity Editor Unity project Update function Update is called variable visible void Update wizard