Mastering Unity Scripting

Capa
Packt Publishing Ltd, 29/01/2015 - 380 páginas
Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.
 

Índice

Preface
1
Unity C Refresher
7
Debugging
53
Singletons Statics GameObjects and the World
95
Eventdriven Programming
125
Cameras Rendering and Scenes
155
Working with Mono
191
Artificial Intelligence
223
Customizing the Unity Editor
259
Working with Textures Models and 2D
293
Source Control and Other Tips
329
Index
355
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Acerca do autor (2015)

Alan Thorn is a London-based game developer, freelance programmer, and author with over 13 years of industry experience. He founded Wax Lyrical Games in 2010, and is the creator of the award-winning game, Baron Wittard: Nemesis of Ragnarok. He is the author of 10 video-training courses and 11 books on game development, including Unity 4 Fundamentals: Get Started at Making Games with Unity, Focal Press, UDK Game Development, and Pro Unity Game Development with C#, Apress. He is also a visiting lecturer on the Game Design & Development Masters Program at the National Film and Television School. Alan has worked as a freelancer on over 500 projects, including games, simulators, kiosks, serious games, and augmented reality software for game studios, museums, and theme parks worldwide. He is currently working on an upcoming adventure game, Mega Bad Code, for desktop computers and mobile devices. Alan enjoys graphics. He is fond of philosophy, yoga, and also likes to walk in the countryside. His e-mail ID is directx_user_interfaces@hotmail.com.

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