Programming Believable Characters for Computer Games

Capa
Charles River Media, 2004 - 465 páginas
This programming guide brings the current research and tools for creating believable characters into the hands of programmers and students in a practical, tutorial-based approach. In addition, information on AI and intelligent agent architectures, their design, and programming, is included along with practical C/C++ techniques. The CD-ROM (WIN) features a fully functioning 3D Games Engine (Apocalyx), source code, models, skins, and code.

Referências a este livro

Real-time Cinematography for Games
Brian M. Hawkins
Pré-visualização indisponível - 2004

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